Oh, but you can specifically adjust the texture of what’s left of Gollum’s hair, so… yeah, the developers thought of everything! (You’re missing approximately nothing with Quality mode, trust me.) However, Gollum started doing a nervous, stuttered two-step with every attempt at forward motion, and after a minute of praying the issue would resolve itself, I gave up and left it on Performance mode where it at least made more of an effort to run properly. I tried to play this on Quality mode, I really did. So, what’s it going to be? Do you let Gollum crush the insect under his frenzied heel, or do you allow Sméagol to enjoy the rare moment of respite? I, of course, wanted nothing but the best for ol’ Sméagol (though by the nature of the story being a prequel to the events of LotR, I knew it was for naught - but I could dream), so that’s what I chose. Gollum thinks the bug is an agent of Sauron. Sméagol stops to admire the creature, but Gollum is paranoid. To set the stage, I’ll use the game’s first use of this: Gollum comes across an innocent bug that’s minding its own business. At various points, players will have to decide which “half” is in the driver’s seat when it comes to crucial choices, which is an interesting mechanic - albeit one that’s handled in the worst possible way. That internal battle is easily the best part of the game, and it’s not even close. I’ll start by saying that Gollum’s vocal range is surprisingly good! It’s no Andy Serkis, of course, but when Gollum is struggling between himself and Sméagol, you can hear that pain and indecision.
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